Super Cluedo Challenge
A game for 2-9 players. Ages 12-Adult.
Contents:
9 Character Pieces:-
Colonel Mustard - Yellow
Miss Peach - Pink
Professor Plum - Purple
Reverend Green - Green
Captain Brown - Brown
Mrs Peacock - Blue
Miss Scarlett - Red
Mrs White - White
Mr Slate-Grey - Grey
9 Weapon Pieces:-
Dagger
Candlestick
Revolver
Rope
Lead Piping
Spanner
Blunderbuss
Axe
Poison |
Playing Area
4 Garden Ornaments: Orb, Urn, Sundial and Bird Table
30 Clue Counters (plus one spare)
3 Murder Card Holders
9 detective Note Sheets
18 Super Clue Cards
9 Character Cards
9 Weapon Cards
9 Room Cards
7 Weapon Stands
2 Dice
Rules |
Object of the Game
To solve, by means of deduction, the mystery murder of Dr Black whose
body has been found at the foot of the cellar staircase in his country
house, Tudor Close.
Each Suspect, Weapon and possible scene of crime, has a unique code
and the winner of the game is the player who cracks this code and identifies
in one accusation:-
Whodunnit, Where and with What?
Preparation for play
-
Remove all components from box.
-
Attach weapons to stands (The Candlestick and Poison stand on their own).
-
Assemble Murder Card Holders.
-
Separate all the Clue Counters.
-
Separate the Garden Ornaments.
Setting up the game
-
Unfold the playing area and place it on a large flat surface.
-
Place one Weapon in each room
(NOT on a Super Cluedo space or a staircase).
-
Place the four Garden Ornaments on any four Super Cluedo spaces in the
garden.
-
Place each character piece on their correct starting space.
-
Place the 30 Clue Counters on any of the Super Cluedo space. These should
be placed at random, face down, indoors or in the garden (there will be
some Super Cluedo spaces unused).
-
Shuffle the Super Clue Cards and place these near the board within the
reach of all players.
-
One player shuffles the Character Cards and places them face down. The
same is down with the Weapon Cards and finally the Room Cards. There are
now three piles of cards face down. These piles must now be moved around
so that no one knows which pile is which. One card is taken from each pile
and the cards are placed one by one into the three Murder Card Holders.
GREAT CARE SHOULD BE TAKEN TO MAKE SURE NO ONE SEES ANY OF THE CARDS,
OR WHICH PILE OF CARDS IS WHICH.
The cards representing the People, the Weapons and the Rooms contain
crucial information in the corners of each card as follows:-
I) Two of the corners show COLOURS which are associated with the Person,
Weapon or Room. This information can be found in the Detective Note Sheets.
II) Two of the corners show NUMBERS which are associated with the Person,
Weapon or Room. This information can be found in the Detective Note Sheets.
Each Person, Weapon or Room therefore has a different secret code.
-
Once the Murder Cards have been placed in the Murder Card Holders the remaining
Murder Cards are shuffled together thoroughly and placed face down next
to the Super Clue Cards.
-
Each player take a "wipe off" Detective Note Sheet.
Game Play
-
Each player chooses a character and moves this piece throughout the game.
-
Choose a starting player. The first player throws both dice and then moves
their character EITHER the sum of the two dice OR the number on any single
dice.
For example if a player throws a 6 and a 3 they have the option of
moving 3, 6 or 9 spaces.
-
Play continues in a clockwise direction with the next player in the same
way.
-
Character pieces may be moved vertically of horizontally but not diagonally.
They cannot retrace their step by going over the same space more than once
during one turn. They cannot move through walls and can only enter the
room through the Doors, French Windows (arrowed), or Secret Passages.
-
If a player lands on a Clue Counter (by an exact throw only) the number
is called out and the counter placed face up on the title space in the
centre of the board. The player must now follow instructions given on the
Detective Note as follows:-
a) If the Clue involves taking a murder card from the pack or from
another player this is done, taking care not to show other players any
cards held. These cards are now kept by that player. The Clue Counter is
then placed face down by the side of the board.
b) If the Clue involves looking under a flap (or flaps) then the player
should do this so other players can see their actions but NOT the information
concealed under the flap. The Clue Counter is then placed face down by
the side of the board.
c) If the clue involves a clue being situated on a Weapon or in the
Garden then all players must race towards the Clue. (The player who LANDED
on the clue counter throws first). The first player to land on the space
occupied by the Weapon or Garden Ornament in question removes it from the
board and takes the top SUPER CLUE Card. The instructions are followed
and the card replaced on the bottom of the pack. The Clue Counter is then
placed face down by the side of the board.
-
Any information gathered should be recorded on the Detective Note Sheet
provided and kept secret from all other players. The information may be
a record of what is under a certain flap or may be an elimination of a
suspect due to the discovery of clues obtained from picking up Murder cards.
(N.B. Use a water based felt pen when recording information).
-
If a player throws a double they have the choice of moving with that throw
or ignoring it and throwing the dice again. If a double six is thrown then
all Clue Counters, Weapons and Garden Ornaments are placed back onto the
board (not necessarily in the positions they originally occupied but still
obeying the instructions in "Setting up the Game"). If a stage is reached
where there are only THREE Clue Counters remaining on the board then all
the Clue Counters, Weapons and Garden Ornaments are replaced as above.
-
Players are NOT allowed to move over other Character pieces, Weapons or
Garden Ornaments.
-
Players ARE allowed to move OVER, but not look at, Clu Counters during
a turn.
-
Players are NOT allowed to land on other Character pieces.
-
Players are NOT allowed to land on Weapons or Garden Ornaments except when
racing for a clue there.
-
Players may move over or land on a staircase or Super Cluedo space.
-
If a player finishes a move in a room on a space ADJACENT to another player,
the player entering the room can EITHER :-
I) Leave the Character pieces as they are
OR -
II) Remove the other Character piece and place it ANYWHERE else in
the board, EXCEPT on the spaces occupied by:- another Character piece,
a Weapon, a Garden Ornament or a Clue Counter. If there is more the one
player adjacent then the player entering the room has the choice of moving
EITHER Character Pieces as above, but NOT both.
Secret Passages
Underneath Tudor Close there is a maze of secret passages enabling
players to take short cuts around the house. The secret passages can be
entered or left through any of the ten staircases (one in the centre of
the board and one in each room of the house).
Moves can be made in one of the following ways :-
-
Players may move from one staircase to another during the course of one
turn (the distance between two staircases is one space).
-
Players may move onto a staircase and stop there until their next turn.
(An exact throw is not needed to do this). This staircase is then blocked
until that player's next turn.
-
Players may move from one staircase to another and stop on the second staircase
until their next turn. Again, an exact throw is not needed and the staircase
is then blocked until that player's next turn.
If at the start of any players turn they are occupying a staircase space
they must state where they are moving to before throwing the dice.
Players moving from the cellar staircase have the choice of starting
from either of the two adjacent spaces.
The Accusation
When a player thinks he has discovered, by means of the information
collected, the following three things :-
I) The Murderer
II) The Weapon used
III) The room where the crime was committed
They must write this down clearly in the Accusation Box.
In a 2 player game
The player making the accusation removes the cards from the holders.
If the accusation is correct that player wins, if it is wrong the other
player is the winner.
In a game of more than 2 players
The player making the accusation looks at the Murder Cards without
the other players seeing. If the accusation is correct that player is the
winner. If it is wrong then that player replaces any Murder cards in their
correct envelopes. They then place any Murder Cards they may have in their
hand back on the bottom of the pile and are out of the game. The other
players then continue as normal.
Waddingtons.
Copyright 1986 Waddingtons Games Limited
Printed and made in Great Britain
Back to Boardgames List
Cluedofan.com